The stories told by the students of Beacon Academy.
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Viewing profile - Gordon Tramor
6' (181 cm)
He mostly wears a darkened and green version of the standard uniform what soldiers wear except the helmet (the ones on guard duty during the dance scene in volume 2), but he wears a length of chain over his gauntlets, has wireless headphones on his neck, and wears plates on his thighs too which has his symbol painted on it, a dark green shield with the upper part painted black in a fang like shape.
He has brown hair and blue eyes, he's a bit below average in muscles, but his slim appearance gave him a good deal of mobility, and is usually a hard-to-hit target.
He's open to anything, given he spent a good bit of his childhood out in the wild. His usual behavior is a bit introverted, but he's open to conversations, and is willing to make friends, but also to let them go if necessary. He really likes to dance, and likes machinery too, he built his weapon and headphones himself. He prefers to keep the peace, but going to take measures if an argument is getting out of control. Unfortunately for him, he can fall in love with almost any girl he meets, and the only reason he isn't seen hitting on them all the time is his fear of rejection, which could lead to sadness, potentially killing him.
However due to his loneliness, he managed to grow another personality inside of him, which is cold, manipulative and would do whatever he wants if Gordon would allow it, and calls him Grimm-Gordon due to that. Sometimes he can manage to take over his body, which is visible as his hair turns black and his eyes red, though both sides can feel what the other does at all times. And he's the reason behind his motives for coming to Beacon.
He had a roughly normal childhood up until he was 8. He was the son of James Tramor, a researcher tasked with creating new types of dust, but one day one of the experiments didn't go well, and the end result wasn't as expected. He came back from school, to see his father's lab exploded, and chunks of it destroyed his house too. He went to see what happened, and in the middle of it all was a black crystal that had a sinister aura around it. He grabbed it along with a recent successful creation, dubbed as the "echo dust", but when a horde of Grimm showed up, he just ran off into the wild. He didn't tell anyone about what happened to him while he was missing, but he was rescued 5 years later. His father's friends found him, and helped him get back on his feet by signing him up for Beacon. However he might have something else on mind, as he was sometimes caught sneaking into Grimm infested territory.
Story arch chapters:
1st semester:"A much needed drink"(Club)
"Planning the future"(Dormitory)
"Time to play"(Academy Gardens)
"The cute and the grim"(Gardens)
"Off the hook"(Dormitory)
"Training! Vs Luna Deus! (Gardens)
"A blade dancer's practice" (Gardens)
2nd semester:"The dancer's night out"(Club)
"New faces, new feelings" (Gardens)
"Beast among beasts" (Glenn)
"Dust yourself off" (Dormitory)
"A blessing and a great curse" (Gardens)
"A voice's day out" (Dormitory)
"Burst and null" (Gardens)
"Now, to eat!" (Dining hall)
"Bittersweet reunion" (Dorms)
It's a one-handed sword/handgun built around his "family heirloom" the "Echo dust". In sword form, it can be used as it is, or turned into a whip-sword (kinda like Ivy's Valentine from soul calibur), while simply rotating the blade and pulling it out he can turn it into its gun mode, in which case it fires a round of Energy dust enchanced by the Echo dust. In both forms he can activate The Echo dust to its full potential, creating 2 edge/bullet echos, which follow the path of the blade/shot after the initial attack.
He has modified the weapon since to be able to use the effect of another dust, without consuming it.
His Semblance awakened while he was missing, and it seems it can turn his emotions into different kind of boosts. However it comes with a huge disadvantage: he cannot feel Sad or depressed, otherwise he'll be weakened, or it's theorized that if he keeps himself in this state, it could even kill him. Perhaps when he discovers more emotions about himself, he'll put those to use too.
He can also sense other's feelings in close range, which does have a tendency to get on him too, or making his head ache if too many different emotions are present. This power is also sharable to those who feel the same emotion as he does.
Cheerful, calm, reliable.
Girls, cold, due to his active imagination, he doesn't like talking about serious injuries.
Music with a good beat, Machinery, from vehicles to gadgets, but has an interest for everything.
Melancholic music, rude people, which includes tsunderes too, joking about injuries/death.
Skill Slot 1:
Erzelem drive: Rage
Skill Slot 1 Desc:
When fully angered, Gordon activates his semblance, which boosts his strength.
(Empower to melee, aura)
Skill Slot 2:
Skill Slot 2 Desc:
Using the crystal in his necklace along with the modifier socket in his weapon, he can summon his other self to aid him.(summon, dust)
rest is 0
Skill Slot 3:
Skill Slot 3 Desc:
He activates the full potential of the Echo dust, adding its strength to his weapon.
Skill Slot 4:
Erzelem drive: Love
Skill Slot 4 Desc:
Thinking of the ones he fights for, he can patch his wounds in battle.
Skill Slot 5:
Skill Slot 5 Desc:
His determination to win gives a protective layer on his skin, making him tougher to beat. (Invigorate)
Skill Slot 6:
Skill Slot 6 Desc:
Supercharging his dust rounds, Gordon unleashes a volley of disruptive projectiles on his enemies.
(Elemental casting, energy)
Contact Gordon Tramor
Fri Mar 06, 2015
Mon Mar 19, 2018
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